Jonas Diego’s Philippine Artist Database

Posted by Paolo Chikiamco On March - 8 - 2012

Jonas Diego is conducting a survey for a possible “Philippine Artist Database”. In his words:

The survey has two (2) objectives: 1. Create a national database for Philippine graphic designers, illustrators, comic book creators, and other types of creative workers 2. Create a fact book based on the results of the survey and make available online for free.

If you’re an artist and you’re interested in participating, you can find the survey here.

C.B. Cebulski in Manila

Posted by Paolo Chikiamco On February - 27 - 2012

Marvel Comics’ top international scout C.B. Cebulski will be in Manila, and National Book Store is offering a chance for artists to have their portfolios reviewed. There are separate guidelines for pencilers, cover artists/painters, and colorists. Good luck to those who choose to participate (as well as for those who choose not to–you know who you are).

Manga Workshop with Koi Carreon

Posted by Paolo Chikiamco On February - 7 - 2012

Koi Carreon (of Ravencage Studios) is, in my opinion, one of the most talented and distinctive Filipino komiks artists in the indie scene today. (You can read his recent Itsura Manga interview here.) “Marco’s Delivery Service” is due to come out in digital format soon (it’s a revised edition, which I had a hand in editing), and his art made the cut for Udon’s Megaman Tribute Limited Edition Hardcover. He’s holding a manga workshop in March, and you can find the details on the poster, or as, copy pasted from the Ravencage tumblr:

for more details, please call: 242-5741 – 50, call or text: 0922-7582439 or email us at: projectecourt@gmail.com and look for Jhen or Rommel.

• class schedules: March 03, 10, 17, 24, 31, 2012
• time: 9:00am – 12:00nn
• age: 10 yrs old and up
• 5 sessions (3 hrs per session)
• place: Filipinas Heritage Library, Makati Avenue, Makati City (Ayala Triangle, across The Peninsula Manila)

CG Pintor: Disney Villains Artjam

Posted by Paolo Chikiamco On December - 28 - 2011

The Filipino digital painting masters at CG Pintor are at it again. Their latest artjam? Disney Villains. Here’s a link to the full gallery, and, as always, here are a few of my favorites of the lot:

Syndrome by =The-Hand

Shan-Yu by ~Wreckonning

AUTO GO-4 by ~SteelJoe

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Supermaker: Andrew Drilon Interview

Posted by Paolo Chikiamco On October - 17 - 2011

Andrew Drilon (“Pericos Tao“) is one of the most respected komiks creators in the country today. His latest mini-comic, “Supermaker” has garnered praise from creators such as Chris Roberson and Jeff Lemire. He talks about the inspiration for the comic here, but I still wanted to know more. I asked the always busy Andrew if he’d be willing to answer a few questions about “Supermaker” and he graciously agreed:


So… I take it you come from the “characters have a life of their own” school of thought?

 

Sometimes. Well, really, they’re all fictional constructs, but my feeling is that the act of creation is really a conversation with oneself, so some of the creator’s internal logic bleeds into the characters. You can play around with archetypes or create well-rounded personalities, but with each line/panel/image you set down, you’re building rules for them which have to be followed (or subverted with good reason). 

So yeah, I feel that once that “rule set” is established, you can extend it forwards and backwards with your imagination, giving the impression of a life outside the actual story, which allows for things like sequels and fan fiction. However I do like the thought that they exist somewhere in the second dimension, living lives outside our purview. It’s a romantic idea that I tend to obsess over.

You mentioned in your journal entry that “Supermaker” was originally a longer work, but you decided to make it shorter. How long was it, originally? What sort of cuts did you make?

It was originally designed to run in monthly 8-page installments for three years. The first “season” would have been a year, clocking in at around 96 pages, with the whole thing running to almost 300 pages. I had a ton of ideas for it–the overall stylistic theme being rampant references to (and reflections on) all the superhero comics I grew up reading—all anchored in this “real” cartoonist’s story. I wanted to do a “Supreme” or “End League”-style work, which usually starts out being derivative of other stories but evolves into own thing. I love Barth and Borges and Burroughs, and I think there are lots of ways to do metafiction comics that we haven’t seen before. In the end, though, I decided to just cut out the body and leave the heart of it–that sentiment expressed in those 8 pages, which I think is the most important aspect of the story.

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CG Pintor: Dragonslayers Artjam

Posted by Paolo Chikiamco On August - 3 - 2011

The incredible Filipino artists of CG Pintor (who provide the artwork for Usok) began an artjam last June. The topic? Dragon Slayers. Head over to the artjam page to see all the contributions, but here are a few of my favorites:


Solstice by K. Lapeña

Dragon Slaying… by Anton Gustilo

Lost in Time by Jun Martinez

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Art Fantastic: Interview with MJ Pajaron

Posted by Paolo Chikiamco On April - 20 - 2011

MJ Pajaron (janemini on deviantart) grew up in Caloocan with two brothers and a sister who all share her love for karaoke. An avid anime fan and a gamer who enjoys roleplaying games and first person shooters, MJ provided the art for Kate Aton-Osias’ story “100% of Me” in Usok #2. In this interview, MY talks about games, anime, and some differences between two dimensional and three dimensional art.

You’re the first artist I’ve met (virtually speaking) who is equally at home with two dimensional and three dimensional art work. Or at least, it seems that way–are you more naturally inclined toward one form?

I am an artist, a game developer and a gamer… For someone like me who loves games and has the passion to make games, it actually seems only natural that I’d be interested in both art forms. I would say that I didn’t have the slightest idea about 3D models back in college, but when I found out that one of my units in 2nd year college would be 3D modeling, I got excited. I was amazed when I first saw how 3D models were done (from modeling to animation), but then… I was disappointed to learn that there were the professors were not as knowledgeable nor as capable as I’d expected them to be. Fortunately, in my second job I met the people who taught me all I know in 3D modeling, my officemates and friends who shared tips and techniques Ranging from the most basic to the most advanced. I truly thank them for all they’ve shared with me! Great games also inspire me to do more 3d models :-D

Which games have had art design that truly impressed you?

The Prince of Persia game released in 2008. I just love it, from the concept to the in-game art! (Although I do have mixed feelings about Elika always being there to pick you up whenever you fall…) Another would be Call of Duty Modern Warfare. I really like the lighting in the game, which was very realistic!

What are the advantages of 3D art as compared to 2D, and vice versa?

In 3D- Effects, lighting and shadow are processed in real-time, and that is awesome! On the other hand, in 2D, lighting and shadows are fixed. SFX is complicated.

2D games doesn’t require powerful computers unlike 3D.

Animation is easier to do in 3d rather than in 2D, especially considering the latest technologies that make the 3d animator’s work easier and faster.

In 2D, however, you don’t need plug-ins–instead, you sit for an hours, do some trial and error for the lighting and special effects, and from that you can create a really nice looking piece.
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Art Fantastic: Interview with Mark Bulahao

Posted by Paolo Chikiamco On February - 16 - 2011

Mark Bulahao (edictiv on deviantart) grew up in Northern Luzon, and came to Metro Manila to pursue his education. A fan of history and warfare (evident in his art and his loves HBO’s “Rome”), he painted a more static, yet sinister, scene for Elaine Cuyegkeng’s “The Widow and the Princess of the Dwende” in Usok #2, and he took the time to sit down with us (virtually speaking) to discuss his influences, the importance (and joy) of drawing backgrounds, and whether or not artistic talent is genetic.


How did you get started as an artist?

I got interested in drawing at a very early age. I think it’s all the cartoons and video games that got me started. I also collected Marvel and DC comic books and copied them all the time.

Me and my brother were fortunate to have a few friends who also liked drawing. After playing video games like Street Fighter and Mortal Kombat, we would do an artjam on our favorite characters or design ones based on them. They later lost interest with drawing in high school but me and my brother stuck with it.

You have a twin brother who also seems to be a very good artist. Do you think that, to some degree, artistic talent is genetic? Does anyone else in your family draw/paint?

In our family, only the two of us are interested in drawing. So far I haven’t seen or read anything that proves the existence of “artistic genes” so I have no reason to believe in it. We just happen to like drawing and have made it a hobby.

A lot of the pieces in your deviantart gallery have a lot of detail invested in the background, whereas a lot of artists I know would prefer not to do backgrounds at all. Do you enjoy rendering those vast, panoramas? Do you like working on the background as much as working on the characters/people?

If art is biology, then those who are interested in backgrounds would be the type of biologists who study not just a certain species but their environment as well: how they interact with it, what role and niche they play in the ecosystem, how they cope with environmental changes, etc. I guess artists who ignore backgrounds are like biologists who are more concerned with a species’ anatomy, behaviors and interactions with other creatures. I don’t want to choose between the two because I’d rather be both.

I wouldn’t say that I enjoy doing environments and landscapes more than characters, but there’s a special kind of feeling in creating thriving ecosystems or living and breathing societies. There’s an incomparable joy in painting places that can allow someone to forget about reality for a while and be transported into another world, even for just a few seconds.

If you want to create fictional worlds, then you have to understand that a setting can become the star of a story while the characters themselves can take a back seat. Environments can have “personalities” and sometimes they’re much more interesting and complex than the characters that inhabit them.
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Art Fantastic: Interview with VN Benedicto

Posted by Paolo Chikiamco On November - 18 - 2010

VN Benedicto (zahntelmo on deviantart) is responsible for the artwork that graces Eliza Victoria’s story, “Elsewhere” in Usok #2. VN grew up in Romblon, in a place where the old stories (which remind VN of Lovecraft) are very much alive. He retained his love for local myths and legends, and is working on Diwata Nation, a shared world project that is very much influenced by Philippine mythology. A member of CG Pintor, and a digital painter ever since his brother gave him a Graphire4, you can view his works at his deviantart gallery. Today, we talk to VN about his love of myth, steampunk, and how he created the art for Elsewhere:

I was struck by the amount of local folklore inspired artwork you have in your deviantart gallery. When did you become interested in Philippine mythology?

I’ve been drawn to folklore ever since I was a little kid. I was fortunate to grow up in a place where oral folklore still exists, if you know where to look.

Where do you turn to for information about Philippine mythology and folklore? I’m a bit of an enthusiast myself, and resource materials can be hard to find.

In the interwebs there’s the Encyclopedia Mythica, Maximo D. Ramos’ A Survey of Philippine Lower Gods, even Wikipedia… also, I found John Maurice Miller’s Philippine Folklore Stories in the Gutenberg Project archives.

What is it about Philippine mythology that inspires you?

I love all mythology and folklore. But of course I’m more fond of the ones I grew up with, it’s what inspired me to be a fantasist.

Do you have a favorite myth or legend? What about a favorite character?

Let’s see… Well in our province there is an island called Kayatung that is supposed to be a capital of the engkanto realm and a lot of lore are tied to it. Old people claim to have seen golden ships arriving or leaving that island, possessed people are supposed to have been taken there during their possession, and people who go crazy are said to have [had their souls brought] there and will remain insane until their soul/essence returns to their body. There are supposed to be invisible bridges and roads connecting Kayatung to other engkanto cities. Sounds like a really nice place to visit, so if I go insane you know where to find me.
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Future of the Book Conference 2010: Day Two Videos

Posted by Paolo Chikiamco On September - 20 - 2010

fotb10_s

The first Future of the Book conference was held last week at the UP-Ayala Technohub in Quezon City (here’s a great overview of the conference at Coffeespoons), which brought together publishers, writers, teachers, readers – and yes, even lawyers – to discuss the changing aspects of publishing throughout the world, and in the Philippines in particular. I was there on the second day, to talk about how independent publishers can thrive in the digital age, and I managed to take videos of a few of the other speakers as well.

A few caveats though: First, the latter half of the footage of Charles Tan’s talk has atrocious video quality – my Vado is quirky that way apparently – but the audio is still good, so I uploaded it because it was a great talk, and you can at least still listen to it (or indulge in Max Headroom nostalgia by watching it).

The second caveat is that because of time constraints, a few of the speeches had to be rushed or cut short. After the videos, I’ll have the full text of my speech and links to a few others.

I’d like to congratulate the conference organizers for a successful conference, and I hope we can all work together to maximize the benefits of this new world of publishing for all interested parties. But I swear to God, the next time I hear someone say Filipinos don’t have a reading culture, I’m shoving a textbook up his ass…

And now, the videos!

First up is Charles Tan, (Bibliophile Stalker) prolific blogger and Philippine Spec Fic advocate, on the topic of the consumer experience in the age of ebooks.

More after the cut

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Rocket Kapre is an imprint of Eight Ray Sun Publishing Inc. (a new Philippine-based publisher), dedicated to bringing the very best of Philippine Speculative Fiction in English to a worldwide audience by means of digital distribution. More info can be found at our About section at the top of the page.

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